Hello,
I have a really weird problem that I hardly know how to describe, so I’ll try my best.
Basically, there’s this water droplet in my game (2DSideScroller) and anytime a box collision in the water droplet touches something, an animation plays where the water droplet splashes.
I just added in a box surrounding my player that hides actors and stops their ticks if they end the overlap to save FPS. The problem is that that box (let’s call it Renderbox) has overlapping collision. So when the water droplet falls, the box collision from the water hits Renderbox and splashes midair instead of hitting the ground. Since it’s overlapping with it.
I added some blueprints that basically say: If the box collision for the water begins overlap → and it is not from renderbox → do the rest of the coding
however if it is from renderbox → do nothing.
The problem is that the overlap IS from renderbox, so it does nothing. I tried using Get Display Name and making it so that if the display name isn’t renderbox, it should do it. But once again, it is Renderbox that’s colliding with it.
How do I fix this?
Thank you in advance.