Hi, I’m having a problem with collision.
I have a terrain, with parts of it covered in complex collision geo to trigger different walking sounds. The collision geo is extruded, and extends below and above the terrain. I have an on overlap event and an end overlap event in a blueprint which contains the collision geo.
When I walk through it, the overlap and end overlap keep triggering alternately. I tested it with a print string, this can happen a few times a second.
In the mesh editor I have my collision mesh set to use complex as simple, and trigger set. In the details panel for the same mesh/blueprint in the main editor I have generate overlap events set and trigger, and I have also tried overlap all and overlap all dynamic. I’ve also tried this in the details panel in the blueprint for the mesh, setting both on(the main editor and the blueprint editor), just one, trigger, overlap all dynamic and overlap all. The player character has normal settings, although I tried continuous collision. I read somewhere that the player character (I’m using the first person template) can have multiple colliders, like the projectile, the mesh, the capsule, so I tried turning off collision for everything but the capsule, and then deleting everything but the capsule, with no luck. I tried making the capsule really tall, so it’s always cutting through the top of the collision mesh, and really short so it’s always inside the mesh.
I thought maybe the geo wasn’t water tight, so I turned it into a volume in Houdini and then back to polys.
I deleted the firstperson blueprints folder entirely, and pasted in another one from a different project. This worked for a day, and then it whent back to the same thing, only worse.
I tried downloading the latest nvidia game ready driver, and the studio driver.
I don’t want to upgrade UE4 because my current project is all in this version.
Does any one have any ideas?
I’m using version 4.22.1
Here is the blueprint which contains the collision geo:
and here are my settings: