Hi there,
I’ve got a problem with the collision. I have a character and the character should perform a melee attack. I have attached two collision capsules to the left and right hand. When I press the mouse button, the character performs an attack animation and the spheres are continously attached to the hands (I’ve enabled rendering in game). I’ve set both the capsules and the collision of the tower I’m attacking to block everything (I have a couple of custom collision channels but they’re also checked) and set a breakpoint on the OnComponentHit events (Also tried it with the Event Hit but didn’t work either), but they’re just not getting triggered.
Any ideas what might cause the trouble?
Thanks and kind regards.
Edit:
I’ve found this post but I didn’t really understand the answer as some further information about the background seems to be missing: