hello
playing with a example map (3 person), if i activate physics/gravity to a actor or a pawn when i hit play or simulate the object sometimes go across floor, sometimes too many times.
if i traslate with blueprint, “Set * location” the greatest part go across floor.
In my experience enabling physics on the player pawn causes all sorts of problems such as luck of controls, weird clipping through other mes I’d be keen to see if there is a way around this.
When you use physics simulation, it only looks for collisions each frame, it doesn’t ‘sweep’ the object like our character or projectile movement does. If you have small, fast-moving physics objects, and want to prevent them ‘tunneling’ then CCD (Continuous Collision Detection) is the right thing to use!