Collision Problem with Nanite?

I am experimenting with Nanite static meshes and complex collisions. I have a mesh with 22K vertices I am trying to walk upon and in some areas the character falls through partially. Is there a known reason for this behavior?

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Yes i have the issue as well. Notify me you have some solution, i have so far using a prxy mesh solves some of the problems but still the collision is off in nanite enabled meshes.

I saw this, it seems it works very well: