Collision Problem on Vehicle Model-Skeleton Importing From Maya

Holy cow is horrible. Took me almost 24hours to get the import to work.

What i did to fix it:

  • Set the mesh rotation to 0,0,0 to face the right direction (If you notice it has the wrong rotation in the editor, rotate the mesh to the correct rotation, then click “Modify->Freeze Transformations” (maybe only the rotation, click on the box right next to it to change the settings)
  • Redo the rig to fit.
  • Bind Skin
  • Export to FBX with the Settings “Y Facing Up” & 2016/2017 exporter
  • Import in UE with the settings “Force X forward” and the “Convert FBX to UE…” checked.

Should work now.
Like Saah88 said, if you see different directions for the arrows (local / world) in the physics editor, you know your model is wrong imported / bugged.

e/ Also what helped me was to use the command “pxvis collision” - it shows you the phys wheels in editor

Correct (not setup though):


Wrong:

https://i.imgur.com/0cLYt0m.jpg