Collision Problem on Vehicle Model-Skeleton Importing From Maya

It looks like all of the bones are rotated 90 degrees on the X axis (in 3dsmax), in maya it shows 0,0,0 but the co-ordinates are different. In the image below I have only the root bone selected, but the other 4 wheel bones are also rotated the same way.

Try rotating only the bones -90 degrees on the X axis (for each), you might need to remove the skinning first, and will require the car to be re-skinned afterwards as well unfortunately, but it is the only I can see between the 2 programs. I am no good at maya, otherwise I would try it out myself, but would most likely just make things worse. :smiley:

The car mesh is not one solid object, but I don’t think that is an here as the skinning should take care of that, I’ll keep looking to see if I can come up with anything else for you. :slight_smile: