I have been suffering a problem that happened in Vehicle system in Unreal Engine 4.14.3.
Im trying to make a driveable Huracan into the engine but i got Collision issue :
My car have a good skeleton i think and everything is ok i think , but when i made the blueprint the wheels were having no collision with floor
I have tried to see what happened with pxvis Collision and i have seen that the Wheel cylinder are in the wrong side :
So i don’t know why the wheels colliders are like that.
I have made this car using this tutorial : [)
I have been searching how to solve this problem since 2 day (I tried lot of thinks, like rotating the car in 3ds max putting wheels onto kinematic…) But i got everytimes this problem with the cylinder. Can someone help me to fix this ?
Thanks for your help !
Looks like your wheel bones are not oriented properly, Y is pointing down instead of to the right and Z is pointing to the right instead of up. This is why your wheels get flipped on a side. Have to fix it in modelling software and re-import.
But i dont worked so i have to rotate the bone manually like you said but as im new into 3d modelisation i don’t know how to do it properly can you help me with that:
how to move thes bones?
Yes already tried lot of others tutorials as im trying to solve this since 2 days but i always get the same problem : the wheels collider are in the bad position
So i think this problem may come from my 3d model
If I recall correctly, bone shouldn’t be rotated but created as oriented with Z up.
Other thing to check if your wheel mesh is rotated, cause it shouldn’t. For mesh, the easy fix is to ResetXForm and then collapse stack.