I have a first person character and melle combat, so close contact with enemies should be pleasant. but no matter how I change the collision settings of the skeletal mesh and capsule, when the character collides with the enemy and jumps, then he is then thrown up or to the side (I also changed the can step settings). if the character is surrounded, then it is almost impossible to jump out, since he is pushed to the sides here and there and he remains surrounded. I translated it using Google translator, so ask again if it’s not clear