Hi, I have a respawn system in which when a Player is killed, it plays an animation and then respawns automatically.
For this not to happen (- YouTube) I have disabled Actor Collision as soon as Player dies.
Problem now is that if a Player is killed In Air, it falls through the floor (- YouTube)
Would it fix it if I disable CapsuleComponent Collision and enable Mesh Collision instead? Or is there a way to make an exception to the floor Mesh and make it override the collision settings?
So actually it was pretty easy to resolve, I just had to set a Set Collision Response to Channel to Ignore Projectiles while in Death State and then change to Block when the Player respawns: