Im trying out ue4, and starting out trying to get a house I made in Maya to import with custom collision prims… I can’t seem to get it to work though. I either get no collisions, or one single collision prim that auto-fills all concave areas, making the doorways into it blocked off…
There are no intersections of the prims, named UCX_meshName_01-02-ect, have also tried combining to a single mesh, no luck either way.
No, but I did find what I WAS DOING wrong. I guess I have to combine any grouped meshes down to a single mesh. IE, my house was made up of several different meshes all together under one group which was using my export name (so group = Old_Lodge), and then outside of the group was my collision prims named correctly.
Sorry about that, and please correct me if I’m still not getting the whole picture, thanks!