Im trying out ue4, and starting out trying to get a house I made in Maya to import with custom collision prims… I can’t seem to get it to work though. I either get no collisions, or one single collision prim that auto-fills all concave areas, making the doorways into it blocked off…
There are no intersections of the prims, named UCX_meshName_01-02-ect, have also tried combining to a single mesh, no luck either way.
Have attached a picture.
Any help would be great. Thanks!
Make sure that you disable “one convex hull per…” in the import settings
Thanks, but it didn’t do anything Still no custom collision prims…
Do you do everything like it is shown in this video? ->
What happens when you do it like that -> UCX_cube, UCX_cube.001,…
No, but I did find what I WAS DOING wrong. I guess I have to combine any grouped meshes down to a single mesh. IE, my house was made up of several different meshes all together under one group which was using my export name (so group = Old_Lodge), and then outside of the group was my collision prims named correctly.
Sorry about that, and please correct me if I’m still not getting the whole picture, thanks!