Collision Presets -- Not doing anything?

yup done all of that, even set everything to ignore all expecting it to fall through the world. Still no change.

These are with elevator track bases btw. even had a buddy test under his ADK and got the same result.

Even with collision disabled completely, i still can interact, place and run into it just as if there was no change.

The ONLY way I have been able to walk through the elevator track, is to delete the collision box on the static mesh and make my own mesh file and link to that.

But then, the player can no longer interact with the object at all, as to be expected with no collision box.