I’ve 2 BP actors that are child of parent class Character where Collision Preset on their Mesh is resetting to CharacterMesh from NoCollision every time I close and re-open the editor. This causes MASSIVE performance issues for my AI (from being able to have 500 at 60 fps… to like 30). How do I fix this? This is a HUGE problem. I’m able to modify the blueprint perfectly fine (e.g. add/remove nodes). This appears to be the only thing consistently resetting. I’m about to lose my mind with this. Below is my INI file’s collisions.
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Trap"),(Channel="Trigger"),(Channel="Projectile.Monster",Response=ECR_Overlap),(Channel="Projectile.Player",Response=ECR_Overlap),(Channel="Projectile.Other",Response=ECR_Overlap)),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="PlayerProjectile",Response=ECR_Overlap),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="MonsterProjectile",Response=ECR_Overlap),(Channel="OutOfBounds",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Trap"),(Channel="Trigger"),(Channel="Projectile.Monster",Response=ECR_Overlap),(Channel="Projectile.Player",Response=ECR_Overlap),(Channel="Projectile.Other",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="PlayerProjectile",Response=ECR_Overlap),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="MonsterProjectile",Response=ECR_Overlap),(Channel="OutOfBounds",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Damage.Monster"),(Channel="Damage.All"),(Channel="Damage.Player"),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Trap"),(Channel="Trigger")),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Trap"),(Channel="Trigger")),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=PhysicsOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Player",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Player",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Overlap),(Channel="Damage.Player",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="Projectile.Monster",Response=ECR_Overlap),(Channel="Projectile.Other",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="Monster",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Monster",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Damage.Monster",Response=ECR_Overlap),(Channel="Damage.All",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="Projectile.Player",Response=ECR_Overlap),(Channel="Projectile.Other",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="Trap",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Trap",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="TrapProjectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="TrapProjectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="OutOfBounds",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="OutOfBounds",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="Projectile.Monster"),(Channel="Projectile.Player"),(Channel="Projectile.Other"),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="Corpse",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Corpse",Response=ECR_Overlap),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore)),HelpMessage="Needs description")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Corpse")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Player")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Monster")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Damage.Monster")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Damage.All")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Damage.Player")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trap")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="TrapProjectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Projectile.Monster")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Projectile.Player")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Projectile.Other")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="OutOfBounds")
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="WorldStatic"),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Decor",Response=ECR_Ignore),(Channel="Corpse",Response=ECR_Ignore)))
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Wall",Response=ECR_Ignore),(Channel="Floor",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Decor",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Screen"),(Channel="Pickup"),(Channel="Trap"),(Channel="Trigger"),(Channel="PlayerAttack"),(Channel="MonsterAttack"),(Channel="Breakable"),(Channel="Ragdoll"),(Channel="Camera"),(Channel="Damage.Monster",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Ignore),(Channel="Damage.Player",Response=ECR_Ignore),(Channel="Projectile.Monster"),(Channel="Projectile.Player"),(Channel="Projectile.Other"),(Channel="Projectile.Thrown",Response=ECR_Overlap)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="PlayerProjectile",Response=ECR_Overlap),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="Wall",Response=ECR_Overlap),(Channel="Screen",Response=ECR_Overlap),(Channel="Floor",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="MonsterProjectile",Response=ECR_Overlap),(Channel="PlayerAttack",Response=ECR_Overlap),(Channel="MonsterAttack",Response=ECR_Overlap),(Channel="Breakable",Response=ECR_Overlap),(Channel="OutOfBounds",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="Decor",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Damage.Monster",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Ignore),(Channel="Damage.Player",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="PlayerProjectile",Response=ECR_Overlap),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Overlap),(Channel="Wall",Response=ECR_Overlap),(Channel="Screen",Response=ECR_Overlap),(Channel="Floor",Response=ECR_Overlap),(Channel="TrapProjectile",Response=ECR_Overlap),(Channel="MonsterProjectile",Response=ECR_Overlap),(Channel="PlayerAttack",Response=ECR_Overlap),(Channel="MonsterAttack",Response=ECR_Overlap),(Channel="Breakable",Response=ECR_Overlap),(Channel="OutOfBounds",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="Decor",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Damage.Monster",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Ignore),(Channel="Damage.Player",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Screen"),(Channel="Pickup"),(Channel="Trap"),(Channel="Trigger"),(Channel="PlayerAttack"),(Channel="MonsterAttack"),(Channel="Breakable"),(Channel="Ragdoll"),(Channel="Camera"),(Channel="Damage.Monster",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Ignore),(Channel="Damage.Player",Response=ECR_Ignore),(Channel="Projectile.Monster"),(Channel="Projectile.Player"),(Channel="Projectile.Other")))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Screen"),(Channel="Pickup"),(Channel="Trap"),(Channel="Trigger"),(Channel="PlayerAttack"),(Channel="MonsterAttack"),(Channel="Breakable"),(Channel="Ragdoll"),(Channel="Camera")))
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="EngineTraceChannel1"),(Channel="Screen"),(Channel="Pickup"),(Channel="Trap"),(Channel="Trigger"),(Channel="PlayerAttack"),(Channel="MonsterAttack"),(Channel="Breakable"),(Channel="Ragdoll")))
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Player",Response=ECR_Ignore),(Channel="Monster",Response=ECR_Ignore),(Channel="Damage.Monster",Response=ECR_Overlap),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore),(Channel="Damage.All",Response=ECR_Ignore),(Channel="Damage.Player",Response=ECR_Ignore),(Channel="Projectile.Player",Response=ECR_Overlap),(Channel="Projectile.Monster",Response=ECR_Ignore),(Channel="Projectile.Other",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore)))
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="PlayerProjectile",Response=ECR_Ignore),(Channel="Player",Response=ECR_Overlap),(Channel="Monster",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="Trap",Response=ECR_Ignore),(Channel="TrapProjectile",Response=ECR_Ignore),(Channel="MonsterProjectile",Response=ECR_Ignore),(Channel="Trigger",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="OutOfBounds",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)))
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Projectile",NewName="PlayerProjectile")
+CollisionChannelRedirects=(OldName="CanDamage",NewName="Enemy")
+CollisionChannelRedirects=(OldName="PlayerTrigger",NewName="Trigger")
+CollisionChannelRedirects=(OldName="Damage",NewName="Damage.Monster")
+CollisionChannelRedirects=(OldName="Projectile.All",NewName="Projectile.Other")