Hello, I’m looking to see if anyone has any idea how to setup an invisible barrier that overlaps player character collision but not NPC’s. Specifically my testing is with TWD Universe Walker NPC’s on UEFN.
My research on this topic shows I should be able to use something like PhysicsActor for the collision preset on my NPC’s theoretically avoiding any Pawn oriented collision filter (established on the barrier).
Is my understanding of this system correct? [i.e. class type sets collision context?]
I have tried several other combinations of collision filter preset’s to no avail. Specifically of note is the FortAIPawnCapsule preset which seems to be for such cases.
Adding the NPC to the ignore list for the barrier device doesn’t seem to work either (I’ve read adding any NPC to the ignore list should ignore all NPC’s however this behavior is not reflected during my testing).
For clarity the goal is to make NPC’s able to traverse an area that players cannot traverse through via an invisible wall filter of sorts.