Collision: Player pawn must overlap Enemy

I need my (Player Pawn) could going throw (enemy ai) and so this task could destroy enemy. I made soldier channel for this task. But now they do not pass through each other. They just rest against each other.

How i could fix it?

I asume that you use the standard character as parent class. So u will have a capsule component and a static mesh component. Make sure to check and change the collision obtions for both.

Thanks, i turn off collision for all meshes, but forget about “sphere” that i use for enemy visualisation.

Pleased to help you!