I have a player character with a tall, thin collision box that should trigger an overlap event when stepping on a floor made of multiple small planes. Everything works fine when the player spawns at (0, 0, 30,) but when I spawn the player at other locations like (150, 170, 30), the overlap events don’t trigger correctly or behave unexpectedly.
This is how i did it. The floor count start as 1 since the player is spawned in a plane.
This works very well when spawned on (0, 0, 30,). But it doesnt when spawned on (150, 170, 30)
For some reason when i move the pawn it goes from 1 to 0 to negative numbers? they shouldn’t happen since its still in the plane and never exited one? so i dont get it.
How it looks when i put it my player on (150, 170, 30)