Collision Overlap Not Working at Certain Spawn Positions

I have a player character with a tall, thin collision box that should trigger an overlap event when stepping on a floor made of multiple small planes. Everything works fine when the player spawns at (0, 0, 30,) but when I spawn the player at other locations like (150, 170, 30), the overlap events don’t trigger correctly or behave unexpectedly.


This is how i did it. The floor count start as 1 since the player is spawned in a plane.

This works very well when spawned on (0, 0, 30,). But it doesnt when spawned on (150, 170, 30)
For some reason when i move the pawn it goes from 1 to 0 to negative numbers? they shouldn’t happen since its still in the plane and never exited one? so i dont get it.


How it looks when i put it my player on (150, 170, 30)

overlap often doesnt work correctly if you spawn inside it, one trick is to disable collision on the box and enable it after spawn

Alright! Thanks for answering. Will look if that solves it.