Hello, i have a big problem, i’m work on a build game project, i want purpose a " realistic " gameplay who build, whit phsyic collision, for that, i use a sweep, i spawn a bloc’s name " pipo " in my case on location of my camera, after thath i use the sweep for move my object to my impact poin of linetrace, but he have a space between " pipo " and the other surface … according the case the wird space is not constant … " Pipo " is a simple actor, my collision is simple and fit exactly the mesh … i d’ont understand, i have try whit a projectil component and the result is same … someone can help me ?
Here, the video for see exactly the problem : Collision precision bad - YouTube
And the screenshot of my code and collision !
Sorry for my bad english haha !
Nothing connected and you wan see the preset of the collision .
And in green the collison of my mesh