Hi, I need the colision event to fire only when when overlap occurs with the top of the collision, not from bottom, it it possible? Thanks
Plenty of ways you can do this. One way is to check the direction in relation to overlapped actor. The collision box will have an origin, so you can use this location to check if the location of the overlapping actor is above it. The FindLookRotation and DeltaRotator nodes may be helpful here.