Collision on complex static meshes when using nanite

I’m curious what is the best way to add collision to a complicated static mesh that is using nanite. The way I did that in the past was to use a highly simplified LOD and set it as the collision body. That doesn’t seem to work with nanite. Simple boxes and capsules are not really going to work well in this case. What can I do?

I think it uses the proxy mesh for collision. You can specify the accuracy of the proxy mesh

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