Collision on combat

Well the collider components can be deactivated instead of removed.

If you ca do what you need without the collider just deactivate it during your animation/logic and then reactivate it when moving.

Hey guys,

I’ve a problem.
If I’m in Combat with the AI, it pushes me away on collision (so that I sometimes fly away).
But the behaviour I need is that I can stay in space and get a LITTLE collision which maybe hits me like 1 cm from place :D.

I can do that by removing the collision from that AI but after that I can walk through it^^…
Do you have any idea? :slight_smile:

Thank you