Im trying to use my characters mesh for collisions instead of the Capsule Collider for more realistic interactions. I have my Capsule set to Custom (Pawn) with PhysicsBody set to Ignore, and my Character Mesh set to PhysicsBody. I am able to push objects around exactly how I want, but when I try to push the objects against a wall, or jump on top of them, things get jittery and usually the objects im pushing/jumping moves through the wall/falls through the floor. I believe I have all the settings the same from what the Capsule was using mimiced onto the Character Mesh. TLDR Physics blocking on the capsule works when pushing an object against wall, physics blocking on character mesh pushes objects through wall. Im hoping there is a setting somewhere i mighthave missed, or a modification to the wall/floor i may need to make that will fix this, or is this a fundamental issue with collisions on meshes vs capsules?
Using CCD on the object im pushing seems to resolve the issue of pushing the object into walls, but 2 new problems arise. When i jump on the object (a box) i can no longer stand on it, it just shoots out from under me, and also when pushing it against the wall although it no longer goes through the wall, it shoot off quickly, unrealistically for its mass.