I’m trying to make 2d Game using TileMaps.
Then, I set collision to a tile in TileSetView.
However, the collision is deviating in TileMap.
Maybe, that is caused by “Projection Mode”, “Isometric Diamond”.
Is that a bug? or unimplemented?
I’m trying to make 2d Game using TileMaps.
Then, I set collision to a tile in TileSetView.
However, the collision is deviating in TileMap.
Maybe, that is caused by “Projection Mode”, “Isometric Diamond”.
Is that a bug? or unimplemented?
Hey did you ever figure this issue out? I’m running into the same thing right now.