Collision Of Tile is Deviating ? [Paper 2D Tile Sets / Tile Maps]

I’m trying to make 2d Game using TileMaps.

Then, I set collision to a tile in TileSetView.

However, the collision is deviating in TileMap.
Maybe, that is caused by “Projection Mode”, “Isometric Diamond”.

Is that a bug? or unimplemented?

Hey did you ever figure this issue out? I’m running into the same thing right now.