hello, currently in my little game my character has an ax and can hit with it and inflict damage, with a notify system during the animation my axe only does damage during the animation, my problem is that I would like that when my ax encounters a collision or rather an object in the world (door, enemy, table, object ect) it “bumps” with it rather than crossing it concretely when we mine on a game the pickaxe hits the stone and don’t get through it, anyone have any ideas?
Hey @camerone95!
You’ll need a separate rebound animation, that you would cancel your current animation into when it collides.
Hope that helps!
great thank you I see the idea I will try