collision of axe with objects in the world Begginer

hello, currently in my little game my character has an ax and can hit with it and inflict damage, with a notify system during the animation my axe only does damage during the animation, my problem is that I would like that when my ax encounters a collision or rather an object in the world (door, enemy, table, object ect) it “bumps” with it rather than crossing it concretely when we mine on a game the pickaxe hits the stone and don’t get through it, anyone have any ideas?



Hey @camerone95!

You’ll need a separate rebound animation, that you would cancel your current animation into when it collides.

Hope that helps!

great thank you I see the idea I will try

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