Collision of Actor Blueprints broken in 5.5 ?


I’am currently testing UE 5.5 and I noticed a big change that I was not aware of.
I did set up a fresh project and I have the editor in collision view (turquoise = collision, pink = no collision).
As you can see in my screenshot I placed one standard cube (turquoise) and one actor blueprint which contains also the standard cube(pink). I changed no settings.
The moment I have any mesh inside of an actor blueprint the collision is gone.
Why? Is there a reason for this or is this a bug?
If it’s not a bug how could I turn on the collision?

Thanks!

I have the same thing in 5.5 and 5.4, but the collision still works… ( stops my player )

Apparently, turquoise = ‘project default’ and pink = ‘block all dynamic’?

Yes, okay maybe I just never noticed before in 5.4

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