I am doing a player that can take an objet. Mi character is a Capsule Component with a camera, and a Scene in front of him where i will attach (Attach To) the object. With this, when I rotate the camera, the object rotate too.
The problem is when I look down, the object seems to collide with mi component Capsule, and then I fly.
Anyone knows how can I evade this and when I look down, the mesh dont collide with me?
Thanks for your time
Could you please provide some additional information regarding your set up? Please provide some screenshots of what you’re describing when you say that the object is colliding with ‘mi component capsule’. The more details you provide, the quicker I’m able to assist you.
Unfortunately, I have not heard from you in 5 days. For tracking purposes, we must close this thread at this time. If you have any additional questions regarding this topic, please feel free to comment back on this thread and we will assist you further.