It could be that the character is falling fast enough that its origin is below the platform when the next update moves it. This could occur due to the use of the set location node which actually teleports to the new location on update.
His is just an idea as i havent looked much into it myself and i dont work with 2d stuff
This whole time I was thinking the issue was with the collision, but after reading your post it seems the issue is actually due to set actor location. I’m still looking for the solution or an alternative way to move the platform.
i wrote that only as a possibility not as a definite. its not a n issue ive tried to replicate and i dont do work in 2d. so its all just speculation and theory
In my version of the engine, which is 4.10, I can recast my class as a level sequence actor. But I don’t see any option under cinematics to add level sequence.
Also, I get a warning saying that the level sequence actor class is experimental and when I started up the game, it crashed.
If your using 4.10 then Sequencer is not available. You can use Matinee to do the same thing. Matinee was replaced by Sequencer in later version of UE4. 4.14 and above I believe.
I tested with the cinematic matinee (which is also shown in the video I posted) and I’m still getting the same issue where I’m falling through the level. At this point I don’t see a solution and I might redesign part of my level without the fast moving platforms
Try turning on Constant Collision Detection (CCD) as this can fix some collision issues when items are moving fast. It in the advanced portion of the Collision settings.
You might need to set it on for both the player and the platform.
Im pretty sure there is a way to get this working. From what I can see sweep should be on and the platform the root component as it is only the root component that is checked in a sweep.
Don’t know whether the collision presets being set to Block All causing the ObjectType to be world static could be causing issues as well.