That’s an interesting issue!
I’ve verified that UBX_RenderMeshName works for pawn collision with a tree trunk I set up in 3ds max
Have you tried UBX? B is for box, (UCX is for misc. convex shapes)
That’s an interesting issue!
I’ve verified that UBX_RenderMeshName works for pawn collision with a tree trunk I set up in 3ds max
Have you tried UBX? B is for box, (UCX is for misc. convex shapes)