Collision not working when enemy character is stationary?

Not quite sure why it works with some actors and not others but, I fixed this by simply adding a check in begin overlap and changed my hand collision to overlap my enemy character. When I detect this I just run the same event I would if I hit the enemy any other way. I think for some reason the Hit event doesn’t fire unless the enemy is moving. Maybe my character had enough mass to move the enemy causing it to run a hit event. I’m not sure but, if you’re having trouble getting it to fire with Hit just try Overlap instead. Worked for me anyway