Hi!
I’m new to Unreal, and I’m having an issue with my first person camera. When I walk up to a wall, I can see through it. Like this:
I was googling solutions, and to my surprise there is no easy-to-find solution to this problem (seems pretty basic, so I don’t understand why it’s hard to google this. Am I bad at googling?)
I tried adding a capsule collision, and attaching to my player at various points in the component hierarchy. Currently it’s like this:
It looks like this:
I now walk up to walls and watch my capsule go right through it, even though it’s set to ‘blockall.’ I’ve tried everything I can think of, and I’m really not sure what’s going on here. Thanks for any help that is provided!