Collision Not Working (FPS camera issue)

Hi!

I’m new to Unreal, and I’m having an issue with my first person camera. When I walk up to a wall, I can see through it. Like this:

I was googling solutions, and to my surprise there is no easy-to-find solution to this problem (seems pretty basic, so I don’t understand why it’s hard to google this. Am I bad at googling?)

I tried adding a capsule collision, and attaching to my player at various points in the component hierarchy. Currently it’s like this:
Component_Hierarhcy

It looks like this:

I now walk up to walls and watch my capsule go right through it, even though it’s set to ‘blockall.’ I’ve tried everything I can think of, and I’m really not sure what’s going on here. Thanks for any help that is provided!

What’s your goal in doing so? Why don’t you adjust the camera instead?
If it’s a first person camera game then just remove the sping arm and attach the camera directly to the head. If there’s clipping issue with the head then hide the head bone.
Still, clipping? Adjust your camera min/max pitch and bring it a little bit behind.

You can also try to increase the height of the capsule component character and start adjusting from there so that there’s more room for the camera to move.
Try to refer to the FPS game template example.

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