Collision not updating for moving mesh

I am making an elevator with Matinee (Movement Track). I made a Platform of a BSP and made it into a staticmesh. Made it movable. When the mesh starts to move, the MyCharacter stays at the collision point where the mesh starts. It does not update the collision point of the mesh. Nor does any other movable mesh i create.

Does anyone know how i can fix this?

This is the collision of the tab of the statis mesh.


Hope someone can help me with this.
Thanks in advance!

Fix it! There was a blocking entity there… didn’t see it…