Open and Closing doors are relatively easy when you know how to use a simple timeline. I think we’ve all made a 1000’s doors that open and close in many different fashions.
However; today… I encounter a rather random bug… maybe…
Within one of my projects, suddenly without error message. Every single door within the project, the collision no longer moves with the door. The engine, I suppose is not registering that this door is moving.
Has anyone else encountered these issues? I myself am dumbfounded by this issue. I’m using 5.4.4 for this particular testing project. I can roll back to a version that this error does not exist. But I’m really curious if anyone has even encounters this before and if there was a resolution to it.
But it is definitely the collision that isn’t moving when the door is/has moved. I would typically write it off and just rebuild. But… Apparently, whatever went sideways with this project effected all doors, of all types and meshes. Which is why I rolled back a version, I still have a copy of this project because it is such a bewildering issue and nothing, I can turn up resolves it. I’m wondering if it is a bug with 5.4.4 that suddenly stops collisions moving with objects.