Hey! I’m having a bit of a problem with colliders. I have 2 “fist colliders” that triggers hit events and print the name of the bone they hit and their name.
When I hit a shape (sphere) it detects the collision and print the fist who hit the sphere and “None” since no bones are associated with the sphere
When I hit a mesh which is set to collide with everything, it doesn’t detect anything.
Here is the mesh
if I set my main collider(the one the my character) to trigger hit events, hit events are triggered when colliding with the mesh
Any idea why my secondary colliders(the fists) are not colliding with the mesh when I punch?