Collision No Working As Expected

Hello Good Afternoon I am Having some problems with the collision of my enemy, The Collision is just Working in a certain part of the box show in the picture on blue part.

And i want it to be detected in any part of the of the box, how do it fix it?
here is part of the collision blueprint i need it to work with the bullet trace channel

Not following exactly what you’re after. Are you doing a line trace? If so, you’ll need to set the collision to “Block” on whatever object you want to detect. So if your object is using WorldDynamic object type, the “BulletTrace” collision response needs the “Block” checkbox to be selected (checked).

If you just want to detect overlap, then BOTH object types need the “Generate Overlap Event” checkbox to be checked as well as the Overlap checkbox checked for each other’s Object Type.