Hi, I am currently optimizing collision memory and have some questions.
How is memory for collision measured?
Are Simple Collisions like Sphere, Box, and Capsule smaller in terms of memory?
Or does it purely depend on the face count of the collision regardless of those types?
For example, if a Convex or Trimesh collision has 6 faces and is identical in shape to a Box, is its memory usage the same as a standard Box Collision?