Hey everyone,
I ran into a weird issue when importing a mesh with UCX collision. To test it, I made a super simple box in 3ds Max with a UCX collision mesh.
When I import the .fbx
into Unreal 5.5.4, the **collision material appears with the box’s material **. But if I just hit Reimport Mesh, the collision material disappears like it should.
I tried the same .fbx
in 5.3.2 and 5.4.4, and didn’t see this problem there — seems like it’s only happening in 5.5.4.
Has anyone else seen this?
Do you have a better fix than manually clicking Reimport Mesh?
It works for now, but I can’t rely on that for every mesh that’ll be added later in the project.
Thanks in advance!