Hi I am a hobbyist UE animator and learn on the fly. I am having issues with collision in my sequencer and wonder if someone can point me in the right direction. Pretty sure its going to something I should have known.
The attached image is of my Metahuman performing with a guitar. The problem I am having is setting the collision between the guitar an his body. I can see that both have collusion on but do I need a physics asset for the Guitar as well to make it work in the sequencer. When the Metahuman bends down instead of the guitar colliding with his thigh his thigh goes straight through the guitar.
Any tips about what I am missing would be massively appreciated.