I am making breakout clone using blueprint scripting. In the ball physics I am adding negative velocity when ball triggers the brick but, sometimes ball doesn’t generate the trigger event and pass through bricks. I have tried using CCD (Continuous collision detection). video for the reference : - YouTube
This looks like the typical “Bullet through paper” problem. CCD is supposed to catch this but I’m not sure how CCD is setup in Unreal. According to this thread you may want to turn on sub stepping so you can make sure that your physics steps are frequent enough to catch the ball collisions properly when it’s at max velocity.
tried using enabling sub stepping but still no luck