Collisions work fine with my character, but I noticed that collisions do not work with physics objects on the generated pieces of the wall. The physics objects will collide with the first section if it’s set to static (the one that is placed and not generated by the blueprint).
I have made all the combinations of changes I could come up with in the collision settings. I also tried setting collision to enabled in the for loop to try to set each one, and that didn’t seem to do anything.
I’m at a loss on things to try. Any help greatly appreciated.
We just tested this and it appears the issue described above is a result of the collision on the Static Mesh used. The Collision Complexity for the Pillar_50x500 mesh is set to Use Complex Collision as Simple, and this appears to not be working correctly when interacting with Physics Actors in this situation. If you set this to Default, all meshes in the chain will have collision as expected. You shouldn’t need to set the base to Static for this to work.
Our developers are looking into the issue, but until that gets resolved you can set the Collision Complexity to Default.