I have been trying for a long time to fix this issue, but it seems to me that the problem is in the latest engine version. I made a short video with a full description of the problem and a demonstration. I really hope that someone here can help me.
To put it briefly: in version 5.4, the collision of static mesh components in the Blueprint works, but when their transform is altered, the collision reacts very strangely to static objects in the scene, which was not the case in previous versions.
Yes, I tried that. The result is the same. It shouldn’t affect anything. It’s just a regular component without collision, and it’s necessary for the pawn because the box is a placeholder. For example, it could be replaced with a skeletal mesh for Chaos Vehicles, and all other components would be attached to it