Collision Hulls, best solution?

I have an object I made in MAX.148436953cd14b02eb75af535e7b73b5374c89ca.jpeg

I’m looking for the best way to make an accurate Collision solution for this. I tried Use complex collision as simple, but my character still goes through, sometimes, plus it might not be very efficient. I don’t know.

Anyway, the object is one sided. I could make is structurally double sided, but that would double (slightly more actually) the poly count.

I should point out that I exported the floor as a separate object, since it is flat.



Just create a UCX collision in your 3d program -> it takes some time, but in the end you will have a good collision. :slight_smile:
Otherwise the only way is to use the “use complex as simple” -> but then make sure that you make your mesh a doubel sided one (that could also be the case when you use custom collision boxes)