I have an object I made in MAX.
I’m looking for the best way to make an accurate Collision solution for this. I tried Use complex collision as simple, but my character still goes through, sometimes, plus it might not be very efficient. I don’t know.
Anyway, the object is one sided. I could make is structurally double sided, but that would double (slightly more actually) the poly count.
I should point out that I exported the floor as a separate object, since it is flat.