Collision going nuts in standalone

Hi, i really need some help with this one

I have a boat in my level which behaves perfectly in editor, but once in standalone everything is shaking violently

Here is an example of how my components are set up inside a blueprint, the hull of the boat being the root with physics, all other meshes are childs

I’m pretty desperate after trying to debunk this for days

Well it seems that “Auto weld” was the problem, it was on by default