Collision goes under of new added landscape parts

You can see the problem in the image. Blue thing shows collision. But when i add new landscape parts collision goes down and so player falls. How can i make it at same level? Thanks in advance.

Guess it’s a bug. Just click the new added part from outliner. Than in details check box ‘‘Simple Collision Mip Level’’ from Collision settings. And uncheck. It’s fixed.

Just so you know, you aren’t supposed to add parts to a landscape.

All landscapes - if you must use them at all (which you also shouldn’t use anyway in final builds) need to be square for things to work correctly with other engine parts.

Why we aren’t supposed to add parts to landscape?

Why we shouldn’t use in final build?

Why they got to be square?

Was never meant to be used that way. You add landscapes, not components.

Because it sucks. Bad performance, increased costs, for no reason at all.

Ask epic. They made their suff only work on Square setups. (But what it boils down to is that unless you are some sort of noob at computing you should know that power of 2 is a requirement in texturing).