Hi guys,
I’m trying o make a landscape from an Heightmap, the Landscape Tool is not in the Blueprint so I’m trying to do that using the WorldPositionOffset or the Tesselation. It works well to generate the landscape but the collision are still a “plane”, I’m walking throught my landscape. Is there a way to collide with my Offset Ground?
Thanks
Thank you for your answer but I want to generate the heightmap when the game begins, is it possible to move the vertices of a mesh depending on a texture (in Blueprint) ?
That’s not entirely correct, landscapes have a “Bake Material Offset Into Collision” checkbox option that can be used to update collision based on the materials’ World Position Offset (z axis only). It won’t dynamically update collision but if it’s static it should work fine.
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