Collision for tree object


Is it possible to create collision for a tree, using two capsules?

  • one for the trunk, which should collide with the player
  • one for the leaves, which should only be used for queries

It is my setup and it is not working:


A mesh can only have one collision setting. Setting applies to all hulls.

If you need two settings, then split the tree into multiple pieces. Create an actor class and add the components.

Yeah, but doing so will result in a significant loss of performance :confused:

Check my marketplace addon for footage examples of how to manage the collisions.

It’s part of the YouTube playlist.
You can replicate the behavior in a blueprint, rather than use the addon.