I am at my wits end. Following some tutorials and I have built a ‘wall’ system. Basically splines that I can extend. Along the spline it creates wall sections. At each spline node, I spawn a ‘pillar’. The wall creation works great! The pillar generation works great! The collision on the static meshes doesn’t work at all.
I have box colliders added to both static meshes, both set to Block All. If I manually pull the mesh into the viewport and run - they work fine, blocking everything as you expect. However, on the spline their collision is completely ignored.
Does anyone have any ideas on how I can get the spline-d meshes to function as actual walls? Below is a pic of where I am adding the Spline Mesh Component, as I feel like that is the most likely culprit. But I am totally new to programming and UE 5 (about a month in) so any help or insight would be appreciated!