Hi everyone, I started using Unreal only a few month ago and I think there is some subtleties about collision I don’t understand.
Here is my TeleportingGuide, is only objective is to chase the player. I am using it on some IA, they spawn a guide, the guide chase the player, then the IA teleport itself to the guide location. I am not sure it is the best method to make a teleporting IA, and I am not sure I will keep this one but I want to understand.
One of my main issue is that I don’t want the guide to be too close from each others, because I don’t want IA teleporting into each others.
So my idea was to give to my guides a sphere component, named “repulsion sphere”, those spheres was supposed to ignore everything except for other repulsion spheres, which the collision is set on “block” :
But when I am in game they just don’t really care :
Someone can bring me light about why my sphere can still pass through each other ?
PS : is Environement Query that experimental ? Documentation says not to use it in a real game, but it is a real issue if only one of my IA use it ?