Collision for skeletal mesh that is not a character

Idk if a said it clearly, but I ended up using both SKM and SM. SM for everything that doesn’t move and SKM for everything that moves on the animation, with that method I was able to reach the best collision results : )

I’m marking this comment as solution, for everyone that may have the same problem:

  1. Check your blueprint’s collision settings and set it to block all.
  2. Experiment with the PhysicsAsset’s Body Creation settings.
  3. Check the bones in your modeling program.
  4. Understand what should be SM and what should be SKM.
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