Idk if a said it clearly, but I ended up using both SKM and SM. SM for everything that doesn’t move and SKM for everything that moves on the animation, with that method I was able to reach the best collision results : )
I’m marking this comment as solution, for everyone that may have the same problem:
- Check your blueprint’s collision settings and set it to block all.
- Experiment with the PhysicsAsset’s Body Creation settings.
- Check the bones in your modeling program.
- Understand what should be SM and what should be SKM.