A while ago there was a thread with a similar title but that doesn’t really help me in my situation.
I basically have a triangle in the scene using ‘the create create custom mesh triangles’ node.
Is there anyway to add collision to it?
You can add a Collision Component to your actor:
Solution 2 (C++):
Or you can look at this Wiki page:
[A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums]
Also here you can find example code usage:
[GitHub - SRombauts/UE4ProceduralMesh: UE4.7 Procedural Mesh Generation plugin]
What if my mesh a triangle. how would I do the collision for that then?
Then convert your procedural mesh into a static mesh and in the collision editor setup your collision boxes
Unfortunately I’m not able to do this.
The procedural generated mesh is created and destroyed multiple times, and is a triangle. Sometimes it a right triangle, sometimes isosceles, sometimes it’s neither.
If there was another way of programming a triangle in ue4 then maybe.
Did you ever figure this out?
Yea: There’s a blueprint node that was added in the update after where you can spawn a mesh