collision for procedural meshes on mobile platforms

Procedural meshes don’t have collision effects on mobile platforms because runtime cooking is not supported for now
i’ve seen a pull request which was posted 3 years ago. There a stuff promised that they would implement it later on by linking the phyx library to the engine, and nothing happened thereafter.
it is most likely impossible to implement voxel terrains without this feature.

Hey! I believe it is possible to get runtime cooking on mobile, but it will require building the engine from source to turn it on. Now with that said, I know it can be pretty slow on desktop so I can only guess it’ll be even slower on mobile which is likely why it’s disabled by default. I’ve got some engine changes I’ve poked around with here and there to support cooking on other threads which would make this likely far better on mobile but I haven’t ever tried it. If you’d be interested in trying it on mobile using the RMC (link in my footer) I’d be interested in hearing how it goes. I can explain how to set it up if you want to give it a shot.