Hello. I have two questions: how can make any collision for montage so that a mesh won’t go through others while it’s playing montage? How to avoid the situation when i play montage and after that mesh returns to its starting postion (after finish montage i use Set Animation Mode to restore animation)?
Did you find a solution?
I keep questioning how to do this. Like attacks in Street Fighter 5 (used UE4). During slow mo special attacks, the player body parts (Mesh) collide with the enemy body parts, and also react/animation changes or hit stops.
I would think we would need the Skeletal Mesh to take over collision, and block an enemy arm from entering player body.
And I think some type of IK calculation movement is needed (in the AnimBP).
- (If enemy arm Mesh hits player mesh, then move Enemy arm bone a range of 5-10 units in opposite direction?)
- But I have not see how to do this.